Thincomputing.net
22Jan/160

Solve the Innovators Dillema with End User Computing

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With terms like the Digital Workspace, Business Mobility, Mobile Workspace, Digital Transformation, Mobile Cloud era, Cloud First  hitting you left and right, it’s very easy to get dazzled and sink into the pothole of buzzword bingo and lose.  Don’t. In End User Computing, all these terms are different ways for enterprises to increase their rate of innovation in a sustainable manner – by maximizing employee and the resulting business productivity. Let's explore how the right End User Computing solutions can help enterprises increase their rate of innovation in a sustainable manner.  ( Reading Time: 4 minutes )

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14Jan/160

Why Successful Product Managers are reincarnated Chameleons

No I am not calling you names. But if you were to ask a chameleon what is most important to his success, he’ll answer that it is his powerful, sticky tongue and his unparalleled ability to blend in. Now replace chameleon with product manager and you’ll have the same truth. If you don’t get it, don’t worry – you don’t have to switch to eating insects for your daily protein to understand but there is a valuable lesson here. Let’s explore why this metaphor is so true.  ( Reading Time: 3 minutes )

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5Jan/160

Product Manager: I’m right and you’re wrong. Here’s Why.

I’ve worked in product management for a number of companies and so far and in all of them there has been the tendency to make decisions based on gut feeling sometimes amended by anecdotal evidence from a few customers. And even this anecdotal evidence is often out of date. I think this is dangerously wrong. Here's what you can to prevent having to make decisions based on gut feel.

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30Dec/150

How current industry mega trends tangibly affect the EUC industry. Part 4: Security

This is the fourth (and final) article in a series detailing several industry "mega" trends that I see in EUC today. The first article was about Hyper-Convergence, the second was about Application Management (Layering), and the most recent was about Cloud.

In this article I want to discuss another trend, ‘Security’, and how it will have an impact on our industry today and tomorrow for the bulk of our use cases across the world.

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29Dec/150

How current industry mega trends tangibly affect the EUC industry. Part 3: Cloud

This article is part of a series where we talk about the impact some of the megatrends will have on your End User Computing work. In this article I want to discuss another trend, Cloud, and how it will have an impact on our industry today or tomorrow for the bulk of our use cases across the world.

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28Dec/150

How current industry mega trends tangibly affect the EUC industry. Part 2: Layering

In this set of articles (in no particular order) we’re going to talk about some of the trends that tangibly impact our End User Computing industry today or tomorrow for the bulk of our use cases across the world. The second trend we will discuss is Layering.

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16Dec/150

How current industry mega trends tangibly affect the EUC industry. Part 1: Hyper-convergence

This is the first article in a series detailing several industry "mega" trends that I see in EUC today. This article is about Hyper-Convergence

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15Dec/150

How not (NOT) let customers kill your product

My personal views on why going doing the route of custom features for your Enterprise software product can end up killing your product. And some important tips to prevent it.

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9Dec/150

How current industry mega trends tangibly affect the EUC industry. Part 1: Hyper-convergence

In this set of articles (in no particular order) we’re going to talk about some of the trends that tangibly impact our End User Computing industry today or tomorrow for the bulk of our use cases across the world. The first trend we will discuss is Hyper-convergence.

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25Nov/150

Are the display protocol wars (finally!) over?

In the last ~1.5 years there have been some great new capabilities in the different display protocols, which begs the question: are the display protocols finally over? This Let’s have a look at the major players and see where their display protocols stand.

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